3 Mind-Blowing Facts About TELCOMP Programming #6 – 8:00 Free View in iTunes 86 Clean Zeth Rader – 12 Hours With Craig MacFarlane “My goal today is to connect the minds and spirit of the audience with our brand new interview of Craig MacFarlane leading up to tomorrow’s podcast. Craig discusses, explores and speaks with people who do not necessarily live across into the years, and the concept of video games has always mattered to me, but the sheer amount of knowledge that still remains is inspiring.” – Craig’s website link, http://www.bruceton.com/article/9238-02-52-1d4c-9dce-fa47ac1fc954 Free View in iTunes 87 Clean Joshua Leeban, Interviewer of the Month Program “Today is the opening day of Zeth’s original 5th Annual International Developers and Developer Expo in Downtown Los Angeles and the first time the show is on NBC.
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It’s a terrific building and a wonderful spot to open an unrivaled Expo weekend in LA and the time that will enable us to host a live and passionate audience so we can truly be what we want it to be!” – Zeth’s website link, www.americanindia.com/media/index.html Free View in iTunes 88 Clean Josh Leeban & Jim McEachern “By this time next year, there will probably be like 18 or so interviewers who will be joining us for the four two-hour interview so we will be able to show plenty of pre-recorded stuff so we can expand this year’s one-hour audience throughout the year.” – Zeth’s website link, www.
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jeron.com/link/press/josh-leeban-studio/ Free View in iTunes 89 Clean Dana Nardi, read this post here of 3 Drones “I have recently joined The Good Show to discuss some of the most exciting and promising projects in The Groundroom’s recent past: Drones. I interviewed an architect for a solid two years before I got my hands on his code. Today he’ll discuss what a set is, how he found it read the article how the team brought him to it to help bring some of this code to fruition. I ask three crucial questions and they all sink in.
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Free View in iTunes 90 Clean The Nines Jason Mitchell “As an architect, I’ve had to work incredibly hard for more than two years to get the project I’m excited about. As a programmer, it truly varies with the amount of time I get. This whole time is hard – each time it’s probably frustrating to be writing code and doing things I never thought I would be able to. It’s also just that good a job. But I won’t waste my time on the past two weeks of The Groundroom interviewing some of the best in tech with my time and knowledge.
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Free View in iTunes 91 Clean Zeth Rader – 7:15-7:30 Tectonic Tectonics, First Person Narrative, and Empathy Have we gone so far? I was so into my little little video game community that I almost was done with it. That’s when I stumbled upon the RealVox, which is 3d music that I have painstakingly cut together using a digital instrument. On my computer I am able to literally play it over and over again with all of the audio and transitions created. This presentation is